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  Beginning iPhone Development: Exploring the iPhone SDK

 
Beginning iPhone Development: Exploring the iPhone SDK under Hardware in The Books Store
Price: $39.99
Sale: $26.39
 
Manufacturer: Apress
Number of Items: 1
 
 
Binding: Paperback
Author: Dave Mark::Jeff LaMarche
Publisher: Apress
Edition: 1
Dewey Decimal Number: 004
Publication Date: 2008-11-14
Reading Level: 536
 
Description:

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!


 

  The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)

 
The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library) under Hardware in The Books Store
Price: $39.99
Sale: $22.27
 
Manufacturer: Addison-Wesley Professional
Number of Items: 1
 
 
Binding: Paperback
Author: Erica Sadun
Publisher: Addison-Wesley Professional
Edition: 1
Dewey Decimal Number: 005.26
Publication Date: 2008-10-23
Reading Level: 384
 
Description:

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

 

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

 

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

 

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

 

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

 


 

  iPhone: The Missing Manual: Covers the iPhone 3G (Missing Manual)

 
iPhone: The Missing Manual: Covers the iPhone 3G (Missing Manual) under Hardware in The Books Store
Price: $24.99
Sale: $14.85
 
Manufacturer: Pogue Press
Number of Items: 1
 
 
Binding: Paperback
Author: David Pogue
Publisher: Pogue Press
Edition: 2
Dewey Decimal Number: 621.38456
Publication Date: 2008-08-20
Reading Level: 376
 
Description:

Written by New York Times columnist and Missing Manual series creator David Pogue, this first-to-market update shows readers and tire kickers everything they need to know to get the most out of their new Apple iPhone. As beautiful as the product it covers, this full-color book helps readers accomplish everything from Web browsing to watching videos.


Author David Pogue’s iPhone 2E Tips
The beauty of the new iPhone 3G is that you don’t need one. Almost all of the juicy stuff actually comes with the iPhone 2.0 software and the online App Store, both of which run perfectly well on the old iPhone as well. That, incidentally, is also the beauty of iPhone: The Missing Manual, 2nd Edition. It covers both the old and the new iPhones, because it covers the 2.0 software, the iPhone App Store, and so on. Here are a few of my favorite tips from the book:
David Pogue with his iPhone

1) At the top of the screen, little icons indicate how you’re connected to the Internet: an E for the vast but dog-slow AT&T Edge network, a 3G icon if you’re on the faster but limited-area AT&T third-generation network, and radiating signal bars if you’re on Wi-Fi. The tip here: The two cellular icons (E and 3G) disappear whenever you’re on Wi-Fi. That’s not a mistake. The iPhone assumes that Wi-Fi is faster and better than any cellular network, and if you’re on it, you don’t care about E or 3G (and it’s right).

2) Unfortunately, 3G is a battery hog. If you don’t see a 3G icon on your iPhone 3G’s status bar, then you’re not in a 3G hot spot, and you’re not getting any benefit from the phone’s 3G radio. By turning it off, you’ll double the length of your iPhone 3G’s battery power, from 5 hours of talk time to 10. To do so, from the Home screen, tap Settings->General->Network-> Enable 3G Off. Yes, this is sort of a hassle, but if you’re anticipating a long day and you can’t risk the battery dying halfway through, it might be worth doing. After all, most 3G phones don’t even let you turn off their 3G circuitry.

3) More ways to save power: turn off more features. In Settings, you can turn off Bluetooth; Wi-Fi; GPS; "push" data; and the cellphone radio. Each saves you another bit of power.

4) When typing on the on-screen keyboard, you can save time by deliberately leaving out the apostrophe in contractions like I’m, don’t, can’t, and so on. Type im, dont, cant, and so on. The iPhone proposes I’m, don’t, or can’t, so you can just tap the Space bar to fix the word and continue.

5) To produce an accented character (like é, ë, è, ê, and so on), keep your finger pressed on that key for 1 second. A palette of accented alternatives appears; slide onto the one you want. (Keys that sprout these alternative versions: E, Y, U, I, O, S, L, Z, C, N, ?, ', ", $, and !.)

6) Even if you’ve engaged the silencer switch on the side, the iPhone still sounds any alarm you’ve set. Good to know.

7) You probably already know that you can rearrange your Home screen, and even set up multiple Home screens (up to 9). Just hold your finger down on any one icon until they all begin to wiggle. Now you can drag them to rearrange them (even onto the Dock of four special icons at the bottom), or drag off to the right to create a new Home screen. And what if, in the process of downloading and then deleting new App store programs, you wind up with unsightly gaps on your Home screens? Here’s a quick way to consolidate them onto a smaller number of full Home screens, without gaps: tap Settings->General-> Reset->Reset Home Screen Layout. If you’d put 10 programs on each of four Home screens, you wind up with only two screens, each packed with 20 icons. Any leftover blank pages are eliminated.

8) If you come to the iPhone from another, lesser GSM phone, your phone book may be stored on its little SIM card instead of in the phone itself . In that case, you don’t have to retype all of those names and numbers to bring them into your iPhone. In Settings->Contacts, the new Import SIM Contacts button can do the job for you. (The results may not be pretty. For example, some phones store all address-book data in CAPITAL LETTERS.)

9) If you’ve indulged yourself by downloading some goodies from the App Store, then you may find yourself wondering where you’re supposed to adjust their preferences. Turns out they often get stashed away in a completely different program—in Settings. That’s where Apple encourages software authors to locate their own setting screens. For example, here’s where you can edit your screen name and password for the AIM chat program, change how many days’ worth of news you want the NY Times Reader to display, and so on.

10) Don’t type http://www or .com when entering Web addresses. Safari is smart enough to know that most Web addresses use that format—so you can leave all that stuff out, and it will supply them automatically. Instead of http://www.cnn.com, for example, just type cnn and hit Go.

11) Don’t type .net, .org, or .edu, either. Safari’s secret pop-up menu of canned URL choices can save you four keyboard-taps apiece. To see it, hold your finger down on the .com button. Then tap the common suffix you want.

12) The iPhone can now geotag the photos you take with it. Geotagging means, "embedding your latitude and longitude information into a photo when you take it." After all, every digital picture you’ve ever taken comes with its time and date invisibly embedded in its file; why not its location? So the good news is that the iPhone can geotag every photo you take. How you get to see this information, is a bit trickier. Once the photos are synced to your computer, you can view the geotag information in iPhoto (the Get Info command reveals latitude and longitude), Preview (the Inspector window shows a map), Picasa (use the Tools->Geotag menu to see the photo’s location in Google Earth). Unfortunately, the iPhone strips away the geotags whenever you send a photo by e-mail. That’s a good argument for using the free downloadable program AirMe instead of the iPhone’s built-in camera program. It avoids that geotag-stripping problem and many others.

 

  The Adobe Photoshop CS3 Book for Digital Photographers (Voices That Matter)

 
The Adobe Photoshop CS3 Book for Digital Photographers (Voices That Matter) under Hardware in The Books Store
Price: $49.99
Sale: $29.02
 
Manufacturer: New Riders Press
Number of Items: 1
 
 
Binding: Paperback
Author: Scott Kelby
Publisher: New Riders Press
Edition: 1
Dewey Decimal Number: 006.686
Publication Date: 2007-08-15
Reading Level: 496
 
Description: Scott Kelby was honored with Professional Photographer magazine’s highly coveted 2008 Hot One Award for The Adobe Photoshop CS3 Book for Digital Photographers. Here’s what Jeff Kent, the Hot One Editor at Professional Photographer, has to say about the book: “In a how-to published by Peachpit Press, Scott Kelby, best-selling author on Adobe Photoshop, delves into CS3 to uncover the most important and useful techniques for digital photographers. Our judges liked Kelby’s direct approach with step-by-step instructions. In this new edition, Kelby shares even more secrets from the top pros.”

Shutterbug magazine chose The Adobe Photoshop CS3 Book for Digital Photographers as a Top Digital Book of 2007.  Here’s what Joe Farace of Shutterbug has to say about the book: “Scott Kelby’s name on a Photoshop book is like the Dodge brand on the front of a pickup truck. You know it’s built RAM—or pixel—tough. Combining his famous twisted wit with unwaveringly straight tutorials, Kelby takes you through a detailed tour of Photoshop CS3 by showing how to use the new features. No fluff; just page after page of well-illustrated tutorials showing photographers how to get the most out of the new features, commands, and effects found in the latest version of Adobe’s flagship. It will get you up to speed on CS3’s new features faster than you can all by yourself.”

Scott Kelby, the #1 best-selling Photoshop author in the world today, once again takes this book to a whole new level as he uncovers the latest, most important, and most exciting new Adobe Photoshop CS3 techniques for digital photographers. This major update to his award-winning, record-breaking book does something for digital photographers that’s never been done before–it cuts through the bull and shows you exactly “how to do it.” It’s not a bunch of theory; it doesn’t challenge you to come up with your own settings or figure it out on your own. Instead, Scott shows you step-by-step the exact techniques used by today’s cutting-edge digital photographers, and best of all, he shows you flat-out exactly which settings to use, when to use them, and why.

That’s why the previous editions of this book are widely used as the official course study guide in photography courses at college and universities around the world, and this new edition for Photoshop CS3 exposes even more of the top pros’ most closely-guarded secrets.

Learn How The Pros Do It
Each year Scott trains thousands of professional photographers on how to use Photoshop, and almost without exception they have the same questions, the same problems, and the same challenges–and that’s exactly what he covers in this book. You’ll learn:

• The sharpening techniques the pros really use.
• The pros’ tricks for fixing the most common digital photo problems fast!
• How to get great looking prints (that actually match your screen!)
• A whole chapter on the latest, most requested Photoshop special effects!
• How to color correct any photo without breaking a sweat.
• How to process Raw images, plus how to take advantage of all the new Camera Raw features in CS3!
• The portrait retouching secrets only the pros know about!
• How to add real automation to your work.
• How to show your work like a pro!

Plus a host of shortcuts, workarounds, and slick “insider” tricks to send your productivity through the roof! If you’re a digital photographer, and you’re ready to learn the “tricks of the trade”–the same ones that today’s leading pros use to correct, edit, sharpen, retouch, and present their work–then you’re holding the book that will do just that.

 

  The iPhone Book: How to Do the Most Important, Useful & Fun Stuff with Your iPhone, 2nd Edition

 
The iPhone Book: How to Do the Most Important, Useful & Fun Stuff with Your iPhone, 2nd Edition under Hardware in The Books Store
Price: $19.99
Sale: $11.99
 
Manufacturer: Peachpit Press
Number of Items: 1
 
 
Binding: Paperback
Author: Scott Kelby::Terry White
Publisher: Peachpit Press
Edition: 2nd
Dewey Decimal Number: 621.38456
Publication Date: 2008-10-19
Reading Level: 336
 
Description: Fully updated to cover Apple's new iPhone 3G  this show-me-how-to-do-it book skips all the confusing techno-jargon and just tells you, in plain simple English, exactly how to use the iPhone features you want to use most. The iPhone Book is from Scott Kelby, the award-winning author of the smash bestseller The iPod Book, who takes that same highly acclaimed, casual, straight-to-the-point concept and layout and brings it to learning Apple's amazing iPhone. Scott teams up once again with tech guru and leading iPhone authority Terry White to put together a book that is an awful lot like the iPhone itself: simple to use and fun to learn. The book's layout is brilliant, with each page covering just one single topic, so finding the information you need is quick and easy, with a large full-color photo on each page so you can see exactly how it works. You'll quickly learn how to use the most useful and most requested iPhone features so you can start having fun, and start really using your iPhone today--right now. If you're ready to learn just the funk and not the junk, it's all here in the only book of its kind and you're going to love it.

 

  iPhoto '08: The Missing Manual

 
iPhoto '08: The Missing Manual under Hardware in The Books Store
Price: $34.99
Sale: $20.58
 
Manufacturer: Pogue Press
Number of Items: 1
 
 
Binding: Paperback
Author: David Pogue::Derrick Story
Publisher: Pogue Press
Dewey Decimal Number: 006.6696
Publication Date: 2008-02-01
Reading Level: 424
 
Description: Apple has taken iPhoto 08 to a whole new level. Now, in addition to handling upwards of 250,000 images, the program lets you easily categorize and navigate through those photos with a feature called "Events." Plus, new editing tools let you copy and paste adjustments between photos. Books and calendars have been improved, too, as has the program's ability to publish pictures on the Web. Apple makes it all sound easy: drag this, click that, and you're done. But you can still get lost, especially if you're a newcomer. iPhoto '08: The Missing Manual explains how to take advantage of all these powerful tools and new features without confusion or frustration. Bestselling authors David Pogue and Derrick Story give you a witty, objective, and clear-cut explanation of how things work, with plenty of undocumented tips and tricks for mastering the new iPhoto. Four sections help you import, organize, edit, share, and even take your photos: Digital Photography: The Missing Manual offers a course in picture-taking and digital cameras -- how to buy and use your digital camera, how to compose brilliant photos in various situations (sports, portraits, nighttime shots, even kid photography), and how to get the most out of batteries and memory cards. iPhoto Basics covers the fundamentals of getting your photos into iPhoto, organizing and filing them, searching and editing them. Meet Your Public teaches you all about slideshows, making or ordering prints, creating books, calendars and greeting cards, and sharing photos on web sites or by email. iPhoto Stunts explains how to turn photos into screen savers or desktop pictures, using plug-ins, managing Photo Libraries, and even getting photos to and fromcamera phones and Palm organizers. You also learn how to build a personal web site built with iWeb, and much more in this comprehensive guide. It's the top-selling iPhoto book for good reason.

 

  The Complete Idiot's Guide to Geocaching (The Complete Idiot's Guide)

 
The Complete Idiot's Guide to Geocaching (The Complete Idiot's Guide) under Hardware in The Books Store
Price: $16.95
Sale: $9.45
 
Manufacturer: Alpha
Number of Items: 1
 
 
Binding: Paperback
Author: Jack W. Peters
Publisher: Alpha
Dewey Decimal Number: 623.89
Publication Date: 2004-06-01
Reading Level: 336
 
Description: There are treasures to be found...

They're hidden in city and state parks, outside of nearby buildings, alongside hiking trails and exercise routes, and even in local neighborhoods. This is geocaching, an adventure-based game involving intentionally hidden treasures, i.e. caches, and a standard handheld global positioning system (GPS) unit. The idea behind geocaching is for people to set up caches all over the world, and to then share the GPS coordinates of the caches via the Internet. GPS users can then use the location coordinates to find the caches, and once found, a cache usually provides its visitor with a wide variety of rewards available for the taking. Authored by a renowned expert on GPS usage and the editors of Geocaching.com, The Complete Idiot's Guide to Geocaching is a comprehensive yet easy to understand guide for getting started and having fun with geocaching.

 

  The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

 
The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) under Hardware in The Books Store
Price: $39.99
Sale: $22.99
 
Manufacturer: Addison-Wesley Professional
Number of Items: 1
 
 
Binding: Paperback
Author: Frederick P. Brooks
Publisher: Addison-Wesley Professional
Edition: 2
Dewey Decimal Number: 005.1068
Publication Date: 1995-08-12
Reading Level: 336
 
Description: The classic book on the human elements of software engineering. Software tools and development environments may have changed in the 21 years since the first edition of this book, but the peculiarly nonlinear economies of scale in collaborative work and the nature of individuals and groups has not changed an epsilon. If you write code or depend upon those who do, get this book as soon as possible -- from Amazon.com Books, your library, or anyone else. You (and/or your colleagues) will be forever grateful. Very Highest Recommendation.

 

  Getting Started with Arduino (Make: Projects)

 
Getting Started with Arduino (Make: Projects) under Hardware in The Books Store
Price: $12.99
Sale: $7.48
 
Manufacturer: Make Books
Number of Items: 1
 
 
Binding: Paperback
Author: Massimo Banzi
Publisher: Make Books
Edition: Ill
Dewey Decimal Number: 004
Publication Date: 2008-10-23
Reading Level: 128
 
Description: This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you'll learn about:


  • Interaction design and physical computing
  • The Arduino hardware and software development environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram


And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

 

  iPhone: The Missing Manual

 
iPhone: The Missing Manual under Hardware in The Books Store
Price: $19.99
Sale: $9.98
 
Manufacturer: Pogue Press
Number of Items: 1
 
 
Binding: Paperback
Author: David Pogue
Publisher: Pogue Press
Dewey Decimal Number: 621.38456
Publication Date: 2007-08-06
Reading Level: 304
 
Description:

iPhone: The Missing Manual Sneak Preview: David Pogue's Favorite iPhone Tricks

David Pogue with his iPhone

The iPhone's finger-driven interface seems natural and obvious. But when you really think about it, making it seem that way was no easy task. There are no menus in the iPhone software, for example, and no checkboxes or radio buttons. Everything on the screen has to be big enough for a fleshy fingertip.

On the other hand, the finger makes an outstanding pointing device; heck, you've been pointing with it all your life. It's much faster to scroll diagonally with a fingertip, for example, than with fussy adjustments on two different scroll bars.

Here, then, are some of the iPhone's unadvertised taps, double-taps, and other shortcuts, all culled from iPhone: The Missing Manual.

Double-Tapping

Double-tapping is actually pretty rare on the iPhone. It's not like the Mac or Windows, where double-clicking the mouse means "open." On the iPhone, you open something with one tap.

A double tap, therefore, is reserved for three functions:

  • In Photos, Google Maps, and Safari (the Web browser), double-tapping zooms in on whatever you tap, magnifying it by a factor of two.
  • In the same programs, as well as Mail, double-tapping means, "restore to original size" after you've zoomed in. (Weirdly, in Google Maps, you use a different gesture to zoom out: tap once with two fingers. That gesture appears nowhere else on the iPhone.)
  • When you're watching a video, double-tapping eliminates or restores letterbox bars.

See, the iPhone's screen is bright, vibrant, and stunningly sharp. It's not, however, the right shape for videos. Standard TV shows are squarish, not rectangular. So when you watch TV shows, you get black letterbox columns on either side of the picture.

Movies have the opposite problem. They're too wide for the iPhone screen. So when you watch movies, you wind up with letterbox bars above and below the picture. Some people are fine with that. At least when letterbox bars are onscreen, you know you're seeing the complete composition of the scene the director intended. Other people can't stand letterbox bars. You're already watching on a pretty small screen; why sacrifice some of that precious area to black bars? That's why the iPhone gives you a choice. If you double-tap the video as it plays, you zoom in, magnifying the image so that it fills the entire screen. Part of the image is now off the screen; now you're not seeing the entire composition originally broadcast. You lose the top and bottom of TV scenes, or the left and right edges of movie scenes. If this effect winds up chopping off something important--some text on the screen, for example--restoring the original letterbox view is just another double-tap away.

Secrets of the Sensors

The iPhone has three cool sensors. First, it has an accelerometer that detects when you've rotated the iPhone into landscape orientation. In programs like Photos, Safari, and iPod, it triggers the screen image to rotate as well.

Camouflaged behind the black glass where you can't see them except with a bright flashlight are two more sensors: a proximity sensor that shuts off the screen illumination and touch sensitivity when the phone is against your head (it works only in the Phone application), and an ambient-light sensor that brightens the display when you're in sunlight and dims it in darker places.

Apple says that it experimented with having the light sensor active all the time, but it was weird to have the screen get brighter and darker all the time. So the sensor now samples the ambient light, and adjusts the brightness; it does this only once--each time you unlock the phone after waking it.

You can use that tip to your advantage. By covering up the sensor (just above the earpiece) as you unlock the phone, you force it to a low-power, dim screen-brightness setting (because the phone believes that it's in a dark room). Or by holding it up to a light as you wake it, you get full brightness. In both cases, you've saved all the taps and navigation it would have taken you to find the manual brightness slider in Settings.

Earbud Cord Switch

Without close inspection, you'd have a hard time telling the iPhone's white stereo earbuds apart from a regular iPod's--but don't get them mixed up. The iPhone's earbuds have a tiny, embedded clicker/microphone partway down the right earbud cord.

That's right, "clicker/microphone." The tiny bulge is the microphone for phone calls. But if you pinch the bulge, you'll find that it clicks.

  • Pinch once to answer an incoming phone call. Pinch for a couple seconds to dump the call to voicemail. (You can also double-tap the Sleep/Wake switch on top of the iPhone to send the call to voicemail.)
  • During music or video playback, pinch once to pause the music; pinch again to resume playback.
  • During music playback, double-pinch to skip to the next song.

Customizing the iPod Buttons

The iPod module on the iPhone starts out with buttons along the bottom for summoning four lists: Playlists, Artists, Songs, and Videos.

But what about Albums? Genres? Composers? They're there, all right, but hidden; you have to tap More to see them.

But what if you use those lists more often than Artists or Songs? No problem: you can replace one of those starter buttons with a list of your own.

Tap More, and then tap the Edit button (upper-left corner). You arrive at the Configure screen. Here's the complete list of music-and-video sorting lists: Albums, Podcasts, Audiobooks, Genres, Composers, Compilations, Playlists, Artists, Songs, and Videos.

To replace one of the four starter icons, use a finger to drag an icon from the top half of the screen downward, directly onto the existing icon you want to replace. It lights up to show the success of your drag.

When you release your finger, you'll see that the new icon has replaced the old one. Tap Done in the upper-right corner.

Keyboard Speedups

Don't bother using the Shift key to capitalize a new sentence. The iPhone does that capitalizing automatically. Don't put apostrophes in contractions, either; the iPhone will put those in for you, too.

Force Quit, Reset

The iPhone is pretty darned simple and stable, but it's still a computer. In times of troubleshooting, these tips may come in handy:

  • Force quit a program. Press and hold the Home button for six seconds to force-quit a program that seems to be stuck.
  • Reset. If the entire iPhone locks up--it can happen--press and hold both the Home button and the Sleep/Wake switch for eight seconds. You'll see the screen go black, and then the Apple logo appears as the iPhone reboots.




McCallum's Awesome iPhone Period-Typing Shortcut

I have in my possession a nugget, a secret bit of iPhone information that's so valuable, such a headache- and time-saver, that I don't know what to do with it.

One voice in my head says, "Hoard it! Keep it a secret until your book is published! If you reveal it, it'll be all over the Net in hours, and all your competitors' books will have it, too."

But another voice says, "But this information is too good to keep quiet. Plus, you didn't discover it yourself. And besides, you're not gonna starve, either way."

Eventually, the second little voice prevailed. I'm going to share with you the solution to one of the most annoying things, if not THE most annoying thing, about typing on the iPhone:

The punctuation keys and alphabet keys appear in two different keyboard layouts.

So every time you want to type a period or a comma, it's a three-step, awkward dance: (1) Tap the ".?123" key in the lower left to summon the punctuation layout. (2) Type the period. (3) Type the ABC key in the lower left to return to the alphabet layout.

Imagine how excruciating it is to type, for example, "a P.O. Box in the U.S.A.!" That's 34 finger taps and 10 mode changes!

And therefore imagine how thrilled I was to receive an email from reader Andrew McCallum, containing a method of typing a period or a comma with only a SINGLE finger gesture.

The iPhone doesn't register most key presses until you *release* your finger. But Andrew discovered that the Shift and Punctuation keys register their taps on the *press-down* instead.

So here's what you can do, all in one motion:

1. Touch the ".?123" key, but don't lift your finger as the punctuation layout appears.

2. Slide your finger a half inch onto the period or comma key, and release.

Incredibly, the ABC layout returns automatically. You've typed a period or a comma with one finger touch instead of three. In fact, you can type ANY of the punctuation symbols the same way.

This makes a HUGE difference in the usability of the keyboard.

Type on, bro.



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